The party had been contracted by the Hucrele family to find out what
happened to two people.
Talgen Hucrele (fighter) and Sharwyn Hucrele (magic-user)
Their mother Kerowyn Hucrele has offered 125 gp per person for the
return of their signet rings (showing that they are dead) or 250 gp
per person if the party can bring them back alive and well.
|Zozan the barbarian||Employed by the Hucrele family||Sarah|
|Rannos the cleric||Sent by Dabin to help search||Darrel|
|Garret the rogue||Out for the cash||Ande|
|Laucian the paladin||Sent to look for Sir Bradford||Chris F.|
|Marcus the ranger||Hired to guide the party||Jean-Luc|
|Gregory the wizard||Searching for more magic||Chris B.|
|Festus the druid||Trying to find his cousin Erky||Joshua|
Being young and inexperienced, you have been able to secure only simple
jobs for the last
several months. Most recently, you have been employed as a caravan
guard for the Hucrele
family of merchants. The pay hasn't been outstanding, but the work has
been easy (a couple
of bandits here the occasional orc raiding party there, nothing to
write home about). You
have just returned from a long boring trip to the village of Three
Pines to bring back wool
and other trade goods. Upon your return you are requested to come to
the manor house.
There you are escorted to a large sitting room (where you are
instructed "Please don't sit
on anything."). There are several other people in the room with you.
While traveling in your homeland (the forest of T'el Velon) you were
struck with the need to head
east into Andelar. Knowing that Paladin's seldom choose (or even know)
where they are going or
why. You follow your instincts and the prodding of your god.
Eventually you find yourself in the
human port town of Edgewater. Here you are drawn to the temple of
Heironeous. Upon entering
you are noticed immediately. A priest approaches you and introduces
himself as Dabin. It seems
you have been expected (or at least a paladin was expected, an elf is
still a surprise though).
When you attempt to inquire what need there is here for you, Dabin
explains that a paladin of this
temple (Sir Bradford) left on a misson a month ago and has fallen prey
to some evil. Dabin says
that he is alive but Heironeous no longer hears him. You have been
selected by the gods to find
Sir Bradford and save him or give him release from the evil that holds
him. When pressed for
details, Dabin simply smiles and gives you a letter of introduction and
instructs you to take it
to the house of the Hucrele family. He tells you that your questions
will be made clear there.
Two days ago you recieved a letter from your Aunt Kiri. It seems that
your cousin Erky (Erky
Timbers) left home for the city of Edgewater 3 months ago and hasn't
sent word that he arrived
safely. This doesn't surprise you since Erky has been known to get
lost in his own backyard.
Your Aunt being the worrying type she has asked you to check up on him.
He was supposed to be
working for some merchant by the name of Hucrele in Edgewater, which is
only a days travel from
your grove. You have no problem finding the Hucrele residense, and
inquire about your cousin's
where abouts. In response you are escorted to a nice sitting room
where you are provided with
refreshments and asked to wait for Lady Kerowyn, who will answer your
Erky Timbers gnome Ftr 1/ Clc 1 Wrote you some time ago saying he
was going to be coming down
your way seeking his fortune.