Player's Introduction to "Ground Zero"
You are the crew for the "swing" shift at KZERO
a semi-pirate radio station.
Your goals are simple:
- Have the station in good working order when the morning crew gets in at
- Make sure the station runs well during your shift, 6 AM to 12 noon.
- It is that easy!
This adventure is designed for use in the Cyberpunk world of
This adventure can be played by almost any number of players, 3-8.
A mix of techs, medias, and solos, with a smattering of other types
Below are a list of possible characters, grouped by function. Feel
free to choose one of these, or create your own:
- Techies. Skunk is a good tech to keep things going,
or you might prefer Niko.
- Producers. Bob [GCA]
[OLDHTM], for example.
- On-Air Personalities. The Rack [GCA]
[OLDHTM], is a classic DJ.
Sri "Seeth" Seetheraram is a party reporting DJ / Interviewer
/ Reporter. There is also a news reading dude, known as
"Rip and Read" [GCA]. Also, if there is
an interviewee, then there must be an interviewee, like Cabbot
- Interviewees. Almost any type of character could be interviewed, so this
is the way to get a random character into the senario. For example any rock
GURPS: Rock Star for details), or maybe an eco-terrorist or local campaigner
(or both: the eco equivelent of Shin Fein) For example: Dylan [
Conspiracy theorists are always
fun, as are labor organizers, and mystics (like The Kabbalist).
- Security. This could mean someone like Broker
, a gang member. Or someone else entirely. At least one of the security
people must be memberof a resonably powerful gang. For example, The Silver
Sash (NC48), or most any other guardian chromer gang. A dorpher gang,
like The Killer Rabbits may be more fun. A really
powerful dorpher gang member might even belong to The Wild Things (NC43)
Less Likely Character
The tech could be filled by an AI or a flatline construct, such
as AIGUARD [GCA].
Security could be filled by a robot or cyborg, but those are not really part
Common Character Traits
There are no "required skills" or anything like that for player character
in this senario. However, the guidelines below are helpful.
Ally Group (The Pirate Radio People)
Famous (on-air personalities only)
Radio Production (obviously)
Toys and Complications
This section describes various gadgets, toys, and other complications which one
or more of the player characters might have.
- Pets. Maybe something normal, but more likely something like
- Weapons. I gave one character a shotgun w/ grenade launcher. (Just so they
could get into trouble with it. :-) With one gas and one flare grenade.
Most of the other characters should be unarmed, except for the station's