[System] version( 2) dataset(d:\joshua\snowcras.gds), fileset(basic.gdf, cybrpunk.gdf, cybrwrld.gdf, hightech.gdf, modlang.gdf, quirks.gdf, snowcras.gdf) [System Notes] GURPS(R) Character Assistant 2.12 Copyright 1995-1997 Armin D. Sykes. All Rights Reserved. GURPS is a registered trademark of Steve Jackson Games Incorporated, used by permission. All rights reserved. [General] charname(The Rack) playername(Retro D.J.) portraitfile() charinplay( 0) description() notes(Port of a CP2020 character.~P~PEquipment:~P CellPhone~P~PHead socket.~P Daddies: Various accents~P Moddies: Wolfman Jack~P~PRank Pirate Fleet~PParents Your parent(s) died in warfare.~PStatus Family lost everything through bad management~PChildhood Spent on the street, with no adult supervision~POrigin Central European/Soviet~P~PUndone skills:~P Photo & Film~P Composition~P Persuasion~P Education~P~P~P~P) [Points] attributes(315) ads(74) disads(0) quirks(0) powers(0) skills(4.5) spells(0) total(393.5) unspent(0) [Race] name(Human) st( 0), stcost( 0) dx( 0), dxcost( 0) iq( 0), iqcost( 0) ht( 0), htcost( 0) [Stats] name(ST), symbol(ST), basevalue(10), minscore(1), maxscore(1000), step(1), up(10/10/10/15/15/20/20/25), down(-10/-5/-5/-10), doubleinplay(-1), display(0), points(80), levels(6), score(16), round(0), frozenlevels(0), frozencost(0) name(DX), symbol(DX), basevalue(10), minscore(1), maxscore(1000), step(1), up(10/10/10/15/15/20/20/25), down(-10/-5/-5/-10), doubleinplay(-1), display(0), points(125), levels(8), score(18), round(0), frozenlevels(0), frozencost(0) name(IQ), symbol(IQ), basevalue(10), minscore(1), maxscore(1000), step(1), up(10/10/10/15/15/20/20/25), down(-10/-5/-5/-10), doubleinplay(-1), display(0), points(30), levels(3), score(13), round(0), frozenlevels(0), frozencost(0) name(HT), symbol(HT), basevalue(10), minscore(1), maxscore(1000), step(1), up(10/10/10/15/15/20/20/25), down(-10/-5/-5/-10), doubleinplay(-1), display(0), points(80), levels(6), score(16), round(0), frozenlevels(0), frozencost(0) name(Will), symbol(Will), basevalue(IQ), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(-1), points(0), levels(0), score(14), round(0), frozenlevels(0), frozencost(0) name(Fatigue), symbol(Fatigue), basevalue(ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(16), round(0), frozenlevels(0), frozencost(0) name(Hit Points), symbol(HitPoints), basevalue(HT), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(16), round(0), frozenlevels(0), frozencost(0) name(Speed), symbol(Speed), basevalue((HT+DX)/4), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(8.5), round(0), frozenlevels(0), frozencost(0) name(Move), symbol(Move), basevalue(Speed), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(8), round(-1), frozenlevels(0), frozencost(0) name(Dodge), symbol(Dodge), basevalue(Move), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(8), round(-1), frozenlevels(0), frozencost(0) name(Vision), symbol(Vision), basevalue(IQ), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(-1), points(0), levels(0), score(15), round(0), frozenlevels(0), frozencost(0) name(Hearing), symbol(Hearing), basevalue(IQ), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(-1), points(0), levels(0), score(15), round(0), frozenlevels(0), frozencost(0) name(Taste/Smell), symbol(TasteSmell), basevalue(IQ), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(-1), points(0), levels(0), score(15), round(0), frozenlevels(0), frozencost(0) name(Swim), symbol(Swim), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(0), round(-1), frozenlevels(0), frozencost(0) name(No Encumbrance), symbol(NEnc), basevalue(2 * ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(32), round(-1), frozenlevels(0), frozencost(0) name(Light Encumbrance), symbol(LEnc), basevalue(4 * ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(64), round(-1), frozenlevels(0), frozencost(0) name(Medium Encumbrance), symbol(MEnc), basevalue(6 * ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(96), round(-1), frozenlevels(0), frozencost(0) name(Heavy Encumbrance), symbol(HEnc), basevalue(12 * ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(192), round(-1), frozenlevels(0), frozencost(0) name(X-Heavy Encumbrance), symbol(XEnc), basevalue(20 * ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(320), round(-1), frozenlevels(0), frozencost(0) name(PD), symbol(PD), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(0), round(-1), frozenlevels(0), frozencost(0) name(DR), symbol(DR), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(1), round(-1), frozenlevels(0), frozencost(0) name(Parry), symbol(Parry), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(0), round(-1), frozenlevels(0), frozencost(0) name(Block), symbol(Block), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(0), round(-1), frozenlevels(0), frozencost(0) name(No Encumbrance Move Reduction), symbol(NEncMoveReduct), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(0), round(-1), frozenlevels(0), frozencost(0) name(Light Encumbrance Move Reduction), symbol(LEncMoveReduct), basevalue(1), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(1), round(-1), frozenlevels(0), frozencost(0) name(Medium Encumbrance Move Reduction), symbol(MEncMoveReduct), basevalue(2), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(2), round(-1), frozenlevels(0), frozencost(0) name(Heavy Encumbrance Move Reduction), symbol(HEncMoveReduct), basevalue(3), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(3), round(-1), frozenlevels(0), frozencost(0) name(X-Heavy Encumbrance Move Reduction), symbol(XEncMoveReduct), basevalue(4), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(4), round(-1), frozenlevels(0), frozencost(0) name(No Encumbrance Move), symbol(NEncMove), basevalue(@max(Move - NEncMoveReduct, 0)), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(8), round(-1), frozenlevels(0), frozencost(0) name(Light Encumbrance Move), symbol(LEncMove), basevalue(@max(Move - LEncMoveReduct, 0)), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(7), round(-1), frozenlevels(0), frozencost(0) name(Medium Encumbrance Move), symbol(MEncMove), basevalue(@max(Move - MEncMoveReduct, 0)), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(6), round(-1), frozenlevels(0), frozencost(0) name(Heavy Encumbrance Move), symbol(HEncMove), basevalue(@max(Move - HEncMoveReduct, 0)), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(5), round(-1), frozenlevels(0), frozencost(0) name(X-Heavy Encumbrance Move), symbol(XEncMove), basevalue(@max(Move - XEncMoveReduct, 0)), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(4), round(-1), frozenlevels(0), frozencost(0) [EncMults] nencmult(2) lencmult(4) mencmult(6) hencmult(12) xencmult(20) [PD/DR] name(Head), pd(), dr() name(Body), pd(), dr() name(Arms), pd(), dr() name(Legs), pd(), dr() name(Hands), pd(), dr() name(Feet), pd(), dr() otherpd(), otherdr() [BaseDamage] baseswing(2d+2) basethrust(1d+1) [Misc] parrywith(), parryat(1/2), parryscore(0) blockwith(), blockat(1/2), blockscore(0) [Advantages] name(Alertness), nameext(), cat(General), basecost( 5), costcnt(5), cost( 10), upto( 100), level( 2), gives(+1 Vision, +1 Taste/Smell, +1 Hearing), needs(), needscheck(-1), notes(), page(B19), modgroups(), hasmods(0), currentmods() name(Ally), nameext(Executive), cat(General), basecost( 0), costcnt(), cost( 5), upto( 1), level( 1), gives(), needs(), needscheck(-1), notes(), page(B23), modgroups(Ally, Frequency), hasmods(-1), currentmods(name(Frequency: Rarely (6 or less)), group(Frequency), basemod(*1/2), modcnt(), curmod(*1/2), upto(1), count(1), roundup(-1), gives(), page() | name(Points: 101 to 150), group(Ally), basemod(+10), modcnt(), curmod(+10), upto(1), count(1), roundup(0), gives(), page()) name(Appearance: Attractive), nameext(), cat(General), basecost( 5), costcnt(), cost( 5), upto( 1), level( 1), gives(+1 GR:Reaction), needs(), needscheck(-1), notes(), page(B15), modgroups(), hasmods(0), currentmods() name(Empathy), nameext(), cat(General), basecost( 15), costcnt(), cost( 15), upto( 1), level( 1), gives(), needs(), needscheck(-1), notes(), page(B20), modgroups(), hasmods(0), currentmods() name(High Pain Threshold), nameext(), cat(General), basecost( 10), costcnt(), cost( 10), upto( 1), level( 1), gives(), needs(), needscheck(-1), notes(), page(B20), modgroups(), hasmods(0), currentmods() name(Luck), nameext(), cat(General), basecost( 15), costcnt(15), cost( 15), upto(2), level( 1), gives(), needs(), needscheck(-1), notes(), page(B21), modgroups(), hasmods(0), currentmods() name(Strong Will), nameext(), cat(General), basecost( 4), costcnt(4), cost( 4), upto( 100), level( 1), gives(+1 Will), needs(), needscheck(-1), notes(), page(B23), modgroups(), hasmods(0), currentmods() name(Toughness), nameext(), cat(General), basecost( 10), costcnt(15), cost( 10), upto(2), level( 1), gives(+1 DR), needs(), needscheck(-1), notes(), page(B23), modgroups(), hasmods(0), currentmods() [Disadvantages] [Quirks] [Powers] [Skills] name(Detect Lies), nameext(), cat(Thief/Spy), type(M/H), stat(IQ), basepoints( 1.5), userbonuspoints( 0), defaultpoints( 0), syspoints( 0), modpoints( 1.5), points( 1.5), baselevel( 11), sysbonus( 0), userbonus( 0), level( 11), upto(), default(IQ-6, SK:Psychology-4), defaultedfrom(), gives(), needs(), needscheck(-1), notes(), page(B65), modgroups(), hasmods(0), currentmods() name(Fast-Talk), nameext(), cat(Social, Thief/Spy), type(M/A), stat(IQ), basepoints( 3), userbonuspoints( 0), defaultpoints( 0), syspoints( 0), modpoints( 3), points( 3), baselevel( 13), sysbonus( 0), userbonus( 0), level( 13), upto(), default(IQ-5, SK:Acting-5), defaultedfrom(), gives(), needs(), needscheck(-1), notes(), page(B63), modgroups(), hasmods(0), currentmods() [Spells] [Packages] [PackageItems]