Critical Failure (3d6)
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3 | Spell fails entirely; caster takes 1d damage
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4 | Spell is case on spell caster
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5 |
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6 |
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7 | Spell produces only a whining noise and an awful odor of brimstone.
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8 | Spell affects someone or something (randomly or GM's selection) other than its target.
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9 | Spell fails entirely; caster takes 1 point of damage.
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10 | Spell fails entirely; caster is stunned (IQ roll to recover).
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11 | Spell produces nothing but a loud noise and a flash of colored light.
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12 | Spell produces a weak and useless shadow of its intended effect.
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13 | Spell produces the reverse of the intended effect.
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14 | Spell has the reverse of the intended effect, on (randomly) wrong target
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15 |
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16 |
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17 | Spell fails entirely;
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18 | Spell fails entirely;
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Warning!
This "cheat sheet is still under
develop- ment, and some parts are
missing entirely, or need to be
filled in!
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Todo
Skill effects
Crit fail table
General review
Spell classes (?)
Touching
Seek mods
Ranges for Spells
Stone Missles: SS13 Acc+3 1/2D 50, max100
Lightning SS13 Acc+1 1/2D 25 max 50
Fireball: SS13 Acc
Ice Sphere: SS13
Random Notes
Max protection from any spell is 5.
Minimum Grimoire
- Name
- Skill Level
- Energy
- Effect Summary
- College
- Range
- Duration
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Each player must know these
things, at a minimum, for
each spell their character knows.
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Printing notes:
Different browsers may print out this page differently.
It may not fit on one page. I suggest: 10pt font, 0.2in margins.
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Written by: Joshua Levy based on information in GURPS Basic by
Steve Jackson Games. (Bnnn) refer to Basic GURPS pages.
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Resistence
If critical success: no resistence attempt.
Otherwise a "quick contest" (B___)
Roll against IQ, ST, DX, or HT, depending on the spell.
Add weak or strong will.
Add magic resistence, doubled for area spells.
Resisted spells still use energy!
Learning
Spells are Mental/Hard or Mental/Very Hard skills.
Magical aptitude is an advantage which comes in levels.
IQ+MA = IQ for purpose of learning spells.
Eidetic memory gives +1 or +2 (only) to IQ for learning spells.
Many spells have prerequisites!
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