[System] version( 2) dataset(snowcras.gds), fileset(basic.gdf, modlang.gdf, quirks.gdf, snowcras.gdf) [System Notes] GURPS(R) Character Assistant 2.12 Copyright 1995-1997 Armin D. Sykes. All Rights Reserved. GURPS is a registered trademark of Steve Jackson Games Incorporated, used by permission. All rights reserved. [General] charname() playername() portraitfile() charinplay( 0) description(~PYou probably would be managing a franchise by now, if your parents hadn't been poor refus. As it is, you were held back a few grades for non attendance, as you worked to make ends meet. Without your high school deploma, you would be on the second tier of franchise employees. Instead, you are in the first tier of the London Beat, with a cover job in food preperation.) notes(~PEarlier goal: to go legit with a franchise job.~PCurrent goal: to go into business for yourself, as a franchise owner or operator, or with someother type of business.~P~P~PTransportation: owns a motorcycle, cheap but reliable, not flashy.) [Points] attributes(70) ads(5) disads(0) quirks(0) powers(0) skills(19) spells(0) total(94) unspent(0) [Race] name(Human) st( 0), stcost( 0) dx( 0), dxcost( 0) iq( 0), iqcost( 0) ht( 0), htcost( 0) [Stats] name(ST), symbol(ST), basevalue(10), minscore(1), maxscore(1000), step(1), up(10/10/10/15/15/20/20/25), down(-10/-5/-5/-10), doubleinplay(-1), display(0), points(-10), levels(-1), score(9), round(0), frozenlevels(0), frozencost(0) name(DX), symbol(DX), basevalue(10), minscore(1), maxscore(1000), step(1), up(10/10/10/15/15/20/20/25), down(-10/-5/-5/-10), doubleinplay(-1), display(0), points(-10), levels(-1), score(9), round(0), frozenlevels(0), frozencost(0) name(IQ), symbol(IQ), basevalue(10), minscore(1), maxscore(1000), step(1), up(10/10/10/15/15/20/20/25), down(-10/-5/-5/-10), doubleinplay(-1), display(0), points(80), levels(6), score(16), round(0), frozenlevels(0), frozencost(0) name(HT), symbol(HT), basevalue(10), minscore(1), maxscore(1000), step(1), up(10/10/10/15/15/20/20/25), down(-10/-5/-5/-10), doubleinplay(-1), display(0), points(10), levels(1), score(11), round(0), frozenlevels(0), frozencost(0) name(Will), symbol(Will), basevalue(IQ), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(-1), points(0), levels(0), score(16), round(0), frozenlevels(0), frozencost(0) name(Fatigue), symbol(Fatigue), basevalue(ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(9), round(0), frozenlevels(0), frozencost(0) name(Hit Points), symbol(HitPoints), basevalue(HT), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(11), round(0), frozenlevels(0), frozencost(0) name(Speed), symbol(Speed), basevalue((HT+DX)/4), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(5), round(0), frozenlevels(0), frozencost(0) name(Move), symbol(Move), basevalue(Speed), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(5), round(-1), frozenlevels(0), frozencost(0) name(Dodge), symbol(Dodge), basevalue(Move), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(5), round(-1), frozenlevels(0), frozencost(0) name(Vision), symbol(Vision), basevalue(IQ), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(-1), points(0), levels(0), score(16), round(0), frozenlevels(0), frozencost(0) name(Hearing), symbol(Hearing), basevalue(IQ), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(-1), points(0), levels(0), score(16), round(0), frozenlevels(0), frozencost(0) name(Taste/Smell), symbol(TasteSmell), basevalue(IQ), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(-1), points(0), levels(0), score(16), round(0), frozenlevels(0), frozencost(0) name(Swim), symbol(Swim), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(0), round(-1), frozenlevels(0), frozencost(0) name(No Encumbrance), symbol(NEnc), basevalue(2 * ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(18), round(-1), frozenlevels(0), frozencost(0) name(Light Encumbrance), symbol(LEnc), basevalue(4 * ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(36), round(-1), frozenlevels(0), frozencost(0) name(Medium Encumbrance), symbol(MEnc), basevalue(6 * ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(54), round(-1), frozenlevels(0), frozencost(0) name(Heavy Encumbrance), symbol(HEnc), basevalue(12 * ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(108), round(-1), frozenlevels(0), frozencost(0) name(X-Heavy Encumbrance), symbol(XEnc), basevalue(20 * ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(180), round(-1), frozenlevels(0), frozencost(0) name(PD), symbol(PD), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(0), round(-1), frozenlevels(0), frozencost(0) name(DR), symbol(DR), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(0), round(-1), frozenlevels(0), frozencost(0) name(Parry), symbol(Parry), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(0), round(-1), frozenlevels(0), frozencost(0) name(Block), symbol(Block), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(0), round(-1), frozenlevels(0), frozencost(0) name(No Encumbrance Move Reduction), symbol(NEncMoveReduct), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(0), round(-1), frozenlevels(0), frozencost(0) name(Light Encumbrance Move Reduction), symbol(LEncMoveReduct), basevalue(1), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(1), round(-1), frozenlevels(0), frozencost(0) name(Medium Encumbrance Move Reduction), symbol(MEncMoveReduct), basevalue(2), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(2), round(-1), frozenlevels(0), frozencost(0) name(Heavy Encumbrance Move Reduction), symbol(HEncMoveReduct), basevalue(3), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(3), round(-1), frozenlevels(0), frozencost(0) name(X-Heavy Encumbrance Move Reduction), symbol(XEncMoveReduct), basevalue(4), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(4), round(-1), frozenlevels(0), frozencost(0) name(No Encumbrance Move), symbol(NEncMove), basevalue(@max(Move - NEncMoveReduct, 0)), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(5), round(-1), frozenlevels(0), frozencost(0) name(Light Encumbrance Move), symbol(LEncMove), basevalue(@max(Move - LEncMoveReduct, 0)), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(4), round(-1), frozenlevels(0), frozencost(0) name(Medium Encumbrance Move), symbol(MEncMove), basevalue(@max(Move - MEncMoveReduct, 0)), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(3), round(-1), frozenlevels(0), frozencost(0) name(Heavy Encumbrance Move), symbol(HEncMove), basevalue(@max(Move - HEncMoveReduct, 0)), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(2), round(-1), frozenlevels(0), frozencost(0) name(X-Heavy Encumbrance Move), symbol(XEncMove), basevalue(@max(Move - XEncMoveReduct, 0)), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(1), round(-1), frozenlevels(0), frozencost(0) [EncMults] nencmult(2) lencmult(4) mencmult(6) hencmult(12) xencmult(20) [PD/DR] name(Head), pd(), dr() name(Body), pd(), dr() name(Arms), pd(), dr() name(Legs), pd(), dr() name(Hands), pd(), dr() name(Feet), pd(), dr() otherpd(), otherdr() [BaseDamage] baseswing(1d-1) basethrust(1d-2) [Misc] parrywith(), parryat(1/2), parryscore(0) blockwith(), blockat(1/2), blockscore(0) [Advantages] name(Contact: Business), nameext(), cat(General), basecost( 5), costcnt(), cost( 5), upto( 1), level( 1), gives(), needs(), needscheck(-1), notes(), page(B234), modgroups(Contact, Frequency, Reliability), hasmods(0), currentmods() [Disadvantages] [Quirks] [Powers] [Skills] name(Detect Lies), nameext(), cat(Thief/Spy), type(M/H), stat(IQ), basepoints( .5), userbonuspoints( 0), defaultpoints( 0), syspoints( 0), modpoints( .5), points( .5), baselevel( 13), sysbonus( 0), userbonus( 0), level( 13), upto(), default(IQ-6, SK:Psychology-4), defaultedfrom(), gives(), needs(), needscheck(-1), notes(), page(B65), modgroups(), hasmods(0), currentmods() name(First Aid), nameext(), cat(Medical), type(M/E), stat(IQ), basepoints( 2), userbonuspoints( 0), defaultpoints( 0), syspoints( 0), modpoints( 2), points( 2), baselevel( 17), sysbonus( 0), userbonus( 0), level( 17), upto(), default(IQ-5, SK:Physiology-5, SK:Veterinary-5, SK:Physician), defaultedfrom(), gives(), needs(), needscheck(-1), notes(), page(B56), modgroups(), hasmods(0), currentmods() name(Holdout), nameext(), cat(Thief/Spy), type(M/A), stat(IQ), basepoints( 2), userbonuspoints( 0), defaultpoints( 0), syspoints( 0), modpoints( 2), points( 2), baselevel( 16), sysbonus( 0), userbonus( 0), level( 16), upto(), default(IQ-5, SK:Sleight of Hand-3), defaultedfrom(), gives(), needs(), needscheck(-1), notes(), page(B66), modgroups(), hasmods(0), currentmods() name(Leadership), nameext(), cat(Social), type(M/A), stat(IQ), basepoints( 4), userbonuspoints( 0), defaultpoints( 0), syspoints( 0), modpoints( 4), points( 4), baselevel( 17), sysbonus( 0), userbonus( 0), level( 17), upto(), default(ST-5), defaultedfrom(), gives(), needs(), needscheck(-1), notes(), page(B63), modgroups(), hasmods(0), currentmods() name(Lip Reading), nameext(), cat(Thief/Spy), type(M/A), stat(IQ), basepoints( 2), userbonuspoints( 0), defaultpoints( 0), syspoints( 0), modpoints( 2), points( 2), baselevel( 16), sysbonus( 0), userbonus( 0), level( 16), upto(), default(), defaultedfrom(), gives(), needs(), needscheck(-1), notes(), page(B66), modgroups(), hasmods(0), currentmods() name(Motorcycle), nameext(), cat(Vehicle), type(P/E), stat(DX), basepoints( 6), userbonuspoints( 0), defaultpoints( 4), syspoints( 0), modpoints( 10), points( 6), baselevel( 12), sysbonus( 0), userbonus( 0), level( 12), upto(), default(DX-5, IQ-5, SK:Bicycling-5), defaultedfrom(IQ), gives(), needs(), needscheck(-1), notes(), page(B69), modgroups(), hasmods(0), currentmods() name(Scrounging), nameext(), cat(Thief/Spy), type(M/E), stat(IQ), basepoints( .5), userbonuspoints( 0), defaultpoints( 0), syspoints( 0), modpoints( .5), points( .5), baselevel( 15), sysbonus( 0), userbonus( 0), level( 15), upto(), default(IQ-4), defaultedfrom(), gives(), needs(), needscheck(-1), notes(), page(B67), modgroups(), hasmods(0), currentmods() name(Ventriloquism), nameext(), cat(Thief/Spy), type(M/H), stat(IQ), basepoints( 2), userbonuspoints( 0), defaultpoints( 0), syspoints( 0), modpoints( 2), points( 2), baselevel( 15), sysbonus( 0), userbonus( 0), level( 15), upto(), default(), defaultedfrom(), gives(), needs(), needscheck(-1), notes(), page(B68), modgroups(), hasmods(0), currentmods() [Spells] [Packages] [PackageItems]