[System] version( 2) dataset(snowcras.gds), fileset(basic.gdf, modlang.gdf, quirks.gdf, snowcras.gdf) [System Notes] GURPS(R) Character Assistant 2.12 Copyright 1995-1997 Armin D. Sykes. All Rights Reserved. GURPS is a registered trademark of Steve Jackson Games Incorporated, used by permission. All rights reserved. [General] charname(Billy Joe Walker) playername(Mark Brown) portraitfile() charinplay( 0) description(Billy Joe Walker -- Ex professional stock car driver. Walker was one of the top ten drivers in the nation at one time, but due to a bad accident at Daytona he now has a crippled left leg. His racing career over, he has tried coaching younger drivers but could never impart his talents to others. He eventually ended up drifting around the country and has found himself in need of a job.) notes(Has a brace on left leg.~P) [Points] attributes(80) ads(25) disads(-30) quirks(0) powers(0) skills(25) spells(0) total(100) unspent(0) [Race] name(Human) st( 0), stcost( 0) dx( 0), dxcost( 0) iq( 0), iqcost( 0) ht( 0), htcost( 0) [Stats] name(ST), symbol(ST), basevalue(10), minscore(1), maxscore(1000), step(1), up(10/10/10/15/15/20/20/25), down(-10/-5/-5/-10), doubleinplay(-1), display(0), points(20), levels(2), score(12), round(0), frozenlevels(0), frozencost(0) name(DX), symbol(DX), basevalue(10), minscore(1), maxscore(1000), step(1), up(10/10/10/15/15/20/20/25), down(-10/-5/-5/-10), doubleinplay(-1), display(0), points(30), levels(3), score(13), round(0), frozenlevels(0), frozencost(0) name(IQ), symbol(IQ), basevalue(10), minscore(1), maxscore(1000), step(1), up(10/10/10/15/15/20/20/25), down(-10/-5/-5/-10), doubleinplay(-1), display(0), points(10), levels(1), score(11), round(0), frozenlevels(0), frozencost(0) name(HT), symbol(HT), basevalue(10), minscore(1), maxscore(1000), step(1), up(10/10/10/15/15/20/20/25), down(-10/-5/-5/-10), doubleinplay(-1), display(0), points(20), levels(2), score(12), round(0), frozenlevels(0), frozencost(0) name(Will), symbol(Will), basevalue(IQ), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(-1), points(0), levels(0), score(11), round(0), frozenlevels(0), frozencost(0) name(Fatigue), symbol(Fatigue), basevalue(ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(12), round(0), frozenlevels(0), frozencost(0) name(Hit Points), symbol(HitPoints), basevalue(HT), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(12), round(0), frozenlevels(0), frozencost(0) name(Speed), symbol(Speed), basevalue((HT+DX)/4), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(6.25), round(0), frozenlevels(0), frozencost(0) name(Move), symbol(Move), basevalue(Speed), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(6), round(-1), frozenlevels(0), frozencost(0) name(Dodge), symbol(Dodge), basevalue(Move), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(7), round(-1), frozenlevels(0), frozencost(0) name(Vision), symbol(Vision), basevalue(IQ), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(-1), points(0), levels(0), score(11), round(0), frozenlevels(0), frozencost(0) name(Hearing), symbol(Hearing), basevalue(IQ), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(-1), points(0), levels(0), score(11), round(0), frozenlevels(0), frozencost(0) name(Taste/Smell), symbol(TasteSmell), basevalue(IQ), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(-1), points(0), levels(0), score(11), round(0), frozenlevels(0), frozencost(0) name(Swim), symbol(Swim), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(0), round(-1), frozenlevels(0), frozencost(0) name(No Encumbrance), symbol(NEnc), basevalue(2 * ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(24), round(-1), frozenlevels(0), frozencost(0) name(Light Encumbrance), symbol(LEnc), basevalue(4 * ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(48), round(-1), frozenlevels(0), frozencost(0) name(Medium Encumbrance), symbol(MEnc), basevalue(6 * ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(72), round(-1), frozenlevels(0), frozencost(0) name(Heavy Encumbrance), symbol(HEnc), basevalue(12 * ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(144), round(-1), frozenlevels(0), frozencost(0) name(X-Heavy Encumbrance), symbol(XEnc), basevalue(20 * ST), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(240), round(-1), frozenlevels(0), frozencost(0) name(PD), symbol(PD), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(0), round(-1), frozenlevels(0), frozencost(0) name(DR), symbol(DR), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(0), round(-1), frozenlevels(0), frozencost(0) name(Parry), symbol(Parry), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(1), round(-1), frozenlevels(0), frozencost(0) name(Block), symbol(Block), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(1), round(-1), frozenlevels(0), frozencost(0) name(No Encumbrance Move Reduction), symbol(NEncMoveReduct), basevalue(0), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(0), round(-1), frozenlevels(0), frozencost(0) name(Light Encumbrance Move Reduction), symbol(LEncMoveReduct), basevalue(1), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(1), round(-1), frozenlevels(0), frozencost(0) name(Medium Encumbrance Move Reduction), symbol(MEncMoveReduct), basevalue(2), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(2), round(-1), frozenlevels(0), frozencost(0) name(Heavy Encumbrance Move Reduction), symbol(HEncMoveReduct), basevalue(3), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(3), round(-1), frozenlevels(0), frozencost(0) name(X-Heavy Encumbrance Move Reduction), symbol(XEncMoveReduct), basevalue(4), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(4), round(-1), frozenlevels(0), frozencost(0) name(No Encumbrance Move), symbol(NEncMove), basevalue(@max(Move - NEncMoveReduct, 0)), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(6), round(-1), frozenlevels(0), frozencost(0) name(Light Encumbrance Move), symbol(LEncMove), basevalue(@max(Move - LEncMoveReduct, 0)), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(5), round(-1), frozenlevels(0), frozencost(0) name(Medium Encumbrance Move), symbol(MEncMove), basevalue(@max(Move - MEncMoveReduct, 0)), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(4), round(-1), frozenlevels(0), frozencost(0) name(Heavy Encumbrance Move), symbol(HEncMove), basevalue(@max(Move - HEncMoveReduct, 0)), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(3), round(-1), frozenlevels(0), frozencost(0) name(X-Heavy Encumbrance Move), symbol(XEncMove), basevalue(@max(Move - XEncMoveReduct, 0)), minscore(0), maxscore(0), step(0), up(0), down(0), doubleinplay(-1), display(0), points(0), levels(0), score(2), round(-1), frozenlevels(0), frozencost(0) [EncMults] nencmult(2) lencmult(4) mencmult(6) hencmult(12) xencmult(20) [PD/DR] name(Head), pd(), dr() name(Body), pd(), dr() name(Arms), pd(), dr() name(Legs), pd(), dr() name(Hands), pd(), dr() name(Feet), pd(), dr() otherpd(), otherdr() [BaseDamage] baseswing(1d+2) basethrust(1d-1) [Misc] parrywith(), parryat(1/2), parryscore(1) blockwith(), blockat(1/2), blockscore(1) [Advantages] name(Absolute Direction), nameext(), cat(Mundane), basecost( 5), costcnt(), cost( 5), upto( 1), level( 1), gives(+3 SK:Navigation, +3 SK:Body Sense), needs(), needscheck(-1), notes(), page(B19), modgroups(), hasmods(0), currentmods() name(Combat Reflexes), nameext(), cat(Mundane), basecost( 15), costcnt(), cost( 15), upto( 1), level( 1), gives(+1 Dodge, +1 Parry, +1 Block, +1 SK:Fast-Draw), needs(), needscheck(-1), notes(), page(B20), modgroups(), hasmods(0), currentmods() name(Reputation), nameext(Famous Ex-Driver), cat(Mundane), basecost( 5), costcnt(15), cost( 5), upto(4), level( 4), gives(), needs(), needscheck(-1), notes(), page(B17), modgroups(Reputation), hasmods(-1), currentmods(name(Frequency: Occasionally (7 or less)), group(Reputation), basemod(*1/3), modcnt(), curmod(*1/3), upto(1), count(1), roundup(0), gives(), page() | name(People: Small class), group(Reputation), basemod(*1/3), modcnt(), curmod(*1/3), upto(1), count(1), roundup(0), gives(), page()) [Disadvantages] name(Appearance: Unattractive), nameext(), cat(Physical), basecost(-5), costcnt(), cost(-5), upto( 1), level( 1), gives(-1 GR:Reaction), needs(), needscheck(-1), notes(), page(B15), modgroups(), hasmods(0), currentmods() name(Lame: Crippled Leg), nameext(Left Leg Needs Brace), cat(Physical), basecost(-15), costcnt(), cost(-15), upto( 1), level( 1), gives(), needs(), needscheck(-1), notes(), page(B29), modgroups(), hasmods(0), currentmods() name(Poverty: Struggling), nameext(x1/2), cat(Social), basecost(-10), costcnt(), cost(-10), upto( 1), level( 1), gives(), needs(), needscheck(-1), notes(), page(B16), modgroups(), hasmods(0), currentmods() [Quirks] [Powers] [Skills] name(Area Knowledge), nameext(Flats Roads), cat(Outdoor, Social), type(M/E), stat(IQ), basepoints( 2), userbonuspoints( 0), defaultpoints( 0), syspoints( 0), modpoints( 2), points( 2), baselevel( 12), sysbonus( 0), userbonus( 0), level( 12), upto(), default(IQ-4), defaultedfrom(), gives(), needs(), needscheck(-1), notes(), page(B62), modgroups(), hasmods(0), currentmods() name(Black Powder Weapons), nameext(Pistols), cat(Combat/Weapon), type(P/E), stat(DX), basepoints( .5), userbonuspoints( 0), defaultpoints( 0), syspoints( 0), modpoints( .5), points( .5), baselevel( 12), sysbonus( 1), userbonus( 0), level( 13), upto(), default(DX-4), defaultedfrom(), gives(), needs(), needscheck(-1), notes(), page(B49), modgroups(), hasmods(0), currentmods() name(Driving), nameext(Race Cars), cat(Vehicle), type(P/A), stat(DX), basepoints( 16), userbonuspoints( 0), defaultpoints( 0), syspoints( 0), modpoints( 16), points( 16), baselevel( 16), sysbonus( 0), userbonus( 0), level( 16), upto(), default(IQ-5, DX-5), defaultedfrom(), gives(), needs(), needscheck(-1), notes(), page(B68), modgroups(), hasmods(0), currentmods() name(Electronics Operation), nameext(), cat(Professional), type(M/A), stat(IQ), basepoints( 1), userbonuspoints( 0), defaultpoints( 0), syspoints( 0), modpoints( 1), points( 1), baselevel( 10), sysbonus( 0), userbonus( 0), level( 10), upto(), default(IQ-5, SK:Electronics-3), defaultedfrom(), gives(), needs(), needscheck(-1), notes(), page(B58), modgroups(), hasmods(0), currentmods() name(First Aid), nameext(), cat(Medical), type(M/E), stat(IQ), basepoints( .5), userbonuspoints( 0), defaultpoints( 0), syspoints( 0), modpoints( .5), points( .5), baselevel( 10), sysbonus( 0), userbonus( 0), level( 10), upto(), default(IQ-5, SK:Physiology-5, SK:Veterinary-5, SK:Physician), defaultedfrom(), gives(), needs(), needscheck(-1), notes(), page(B56), modgroups(), hasmods(0), currentmods() name(Mechanic), nameext(Gas Engine), cat(Craft, Vehicle), type(M/A), stat(IQ), basepoints( 4), userbonuspoints( 0), defaultpoints( 0), syspoints( 0), modpoints( 4), points( 4), baselevel( 12), sysbonus( 0), userbonus( 0), level( 12), upto(), default(IQ-5), defaultedfrom(), gives(), needs(), needscheck(-1), notes(), page(B54), modgroups(), hasmods(0), currentmods() name(Sleight of Hand), nameext(), cat(Thief/Spy), type(P/H), stat(DX), basepoints( 1), userbonuspoints( 0), defaultpoints( 0), syspoints( 0), modpoints( 1), points( 1), baselevel( 11), sysbonus( 0), userbonus( 0), level( 11), upto(), default(), defaultedfrom(), gives(), needs(), needscheck(-1), notes(), page(B67), modgroups(), hasmods(0), currentmods() [Spells] [Packages] [PackageItems]