Character Notes for D&D
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Barbarian
Being young and inexperienced, you have been able to secure only simple
jobs for the last
several months. Most recently, you have been employed as a caravan
guard for the Hucrele
family of merchants. The pay hasn't been outstanding, but the work has
been easy (a couple
of bandits here the occasional orc raiding party there, nothing to
write home about). You
have just returned from a long boring trip to the village of Three
Pines to bring back wool
and other trade goods. Upon your return you are requested to come to
the manor house.
There you are escorted to a large sitting room (where you are
instructed "Please don't sit
on anything."). There are several other people in the room with you.
Elf Paladin
While traveling in your homeland (the forest of T'el Velon) you were
struck with the need to head
east into Andelar. Knowing that Paladin's seldom choose (or even know)
where they are going or
why. You follow your instincts and the prodding of your god.
Eventually you find yourself in the
human port town of Edgewater. Here you are drawn to the temple of
Heironeous. Upon entering
you are noticed immediately. A priest approaches you and introduces
himself as Dabin. It seems
you have been expected (or at least a paladin was expected, an elf is
still a surprise though).
When you attempt to inquire what need there is here for you, Dabin
explains that a paladin of this
temple (Sir Bradford) left on a misson a month ago and has fallen prey
to some evil. Dabin says
that he is alive but Heironeous no longer hears him. You have been
selected by the gods to find
Sir Bradford and save him or give him release from the evil that holds
him. When pressed for
details, Dabin simply smiles and gives you a letter of introduction and
instructs you to take it
to the house of the Hucrele family. He tells you that your questions
will be made clear there.
Gnome Druid
Two days ago you recieved a letter from your Aunt Kiri. It seems that
your cousin Erky (Erky
Timbers) left home for the city of Edgewater 3 months ago and hasn't
sent word that he arrived
safely. This doesn't surprise you since Erky has been known to get
lost in his own backyard.
Your Aunt being the worrying type she has asked you to check up on him.
He was supposed to be
working for some merchant by the name of Hucrele in Edgewater, which is
only a days travel from
your grove. You have no problem finding the Hucrele residense, and
inquire about your cousin's
where abouts. In response you are escorted to a nice sitting room
where you are provided with
refreshments and asked to wait for Lady Kerowyn, who will answer your
questions.
Erky Timbers gnome Ftr 1/ Clc 1 Wrote you some time ago saying he
was going to be coming down
your way seeking his fortune.
General
You have heard rumors around Edgewater that the Hucrele family is
looking for some people to perform
some service. Having no other pressing matters at this time, you
present yourself at the gates of
the manor and inquire about the job. A servant escorts you to a
sitting room where several other
people are waiting. In a few moments three people enter the room.
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Race Info
Gnome
Elf
Barbarian
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Nation : Kingdom of Andelar.
Ruler : King Feris the Wise
Pop. : 50,000 (mixed human, demi human, non-human)
Basic map of kingdoms location
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| |
| White Fang Mountains |
| |
| Forest of Kingdom of Wolf Steppes |
| T'el Velon Andelar |
| |
| Southern Sea |
| |
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Cities Towns Villages
Stonemount* Oakhurst Three Pines
Edgewater Irontown Rocky Ford
Blasingdell
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People:
Edgewater
Hucrele Family:
Talgen : Son / fighter / missing
Sharwyn : daughter / wizard / missing
Kerowyn : matriarch, hires characters to find her grandchildren
Ramgen : father of Talgen and Sharwyn
Calawyn : mother of Talgen and Sharwyn
Temple of Heironeous:
Sir Bradford : Lost paladin
Dabin : High Priest
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Where were we?
The party:
Character Hook Player
Zozan the barbarian Employed by the Hucrele family Sarah
Rannos the cleric Sent by Dabin to help search Darrel
Garret the rogue Out for the cash Ande
Laucian the paladin Sent to look for Sir Bradford Chris F.
Marcus the ranger Hired to guide the party Jean-Luc
Gregory the wizard Searching for more magic Chris B.
Festus the druid Trying to find his cousin Erky Joshua
The party had been contracted by the Hucrele family to find out what
happened to two people.
Talgen Hucrele (fighter) and Sharwyn Hucrele (magic-user)
Their mother Kerowyn Hucrele has offered 125 gp per person for the
return of their signet rings (showing that they are dead) or 250 gp
per person if the party can bring them back alive and well.
Creatures / People of Note:
Twig Blights - small sticklike creatures
Belak - a strange person who passed through years ago
(the missing people were interested in him)
Gulthias Tree - An evil tree you have learned about from the
goblins which bears enchanted fruit.
Notable Items Found/Recovered etc:
1 signet ring (Tagen's)
1 suit of scale mail
1 white dragon hide
various amounts of money (we can esimate here when done)
What has happened so far: ( the very abrieviated version )
After venturing out into the Ashen Plain (and it's real ash too!) for
severy days the party tracked (Marcus) the missing pair and their party
to a ravine. The ravine showed signs of goblins in the area. The
party lowered themselves into the ravine where they found an old temple
that had sunk deep into the ground ages ago. (Probably when the dragon
Ashardalon was defeated.)
Fighting some minor skirmishes with some of the local vermin (giant
rats, skeletons etc.) the party advanced into the temple. In due time
they came upon a pitiful kobold named Mepo. Mepo had been the keeper
of the kobold "mascot" a young white dragon, but goblins had stolen
the dragon and now Mepo was out of favor with the ruling kobold. Mepo
asked the party to help him in return for save passage through kobold
territory, and he took them to see his ruler the great Yusdrayl. The
kobold leader offered the party a reward if they could find and return
the dragon. One item of note was the key clenched in a dragons mouth
behind the throne of the kobold leader. (You had seen a keyhole in
a dragon's mouth earlier.)
To make a long story short (too late), the dragon is dead. His hide is
currently gracing Zozan's backpack. Mepo is also dead; killed by the
dragon who really didn't like him much. So there is no way to claim
the reward from the kobolds (at least not without some disagreement).
While venturing in the goblin areas the party came across a prison
where Festus found his wayward cousin Erky Timbers. A brief reunion
then off again. Continuing to track the lost adventurers through the
temple the group encountered the goblin leader (Durnn) and his
henchment. After defeating them, you found one of the signet rings
you were to return for the reward (Talgen's) and his scale mail also.
You decended through a well in the middle of the chamber of the goblin
leader to the lower levels of the temple. The area abounds with
luminous fungus which provides light. At the current time, you have
defeated the bugbear who was guarding this passage into the lower halls
and are faced with two doors. Behind the eastern door some odds sounds
can be heard. The southern door is quiet.
Note: there are actually several area's in the upper level where the
party has not gone.