This is my GURPS: Mythic American Indian world setting. I represents a world based on the myths of pre-contact native americans. There are no horses, wheels, or functional metals here. Myths and customs come from many different indian tribes, times, and regions. (This is in the fine tradition of Tolkien and other fantacy authors who combined mythic elements from many different European cultures and mixed them together.)
GURPS MaterialsGURPS: Compendium I (all that applies) GURPS: Magic GURPS: Low Tech (Parts of chapters 1, 2, and 3.) GURPS: Aztec GURPS: Old West (Some of the magic. Remember that the indians described here are very post contact. They ride horses, drink liquor, hunt buffalo, etc. Also remember that it focuses on the plains indians, while this adventure covers mostly Californian Indians.) GURPS: Religion |
Other SourcesCristy Turner's Book Man Corn.
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The current draft of the rules is on line, here, but it is no where near complete.
Players may want to download GURPS lite (it's free).
List of NPC/PC Names
More NPC/PC Names
Images for character sheets (especially GCA)
This GURPS world setting is not really ready for use by others. However, if you would like to use it (or parts of it), please email me. I have lots of GM materials, which are not posted here, but which I can give you. I have a complete adventure (The Warriors), plus some notes on wilderness encounters, a "home tribe", and lots of other stuff. I'm very interested in bartering this material for more material: I let you use this stuff, but you let me use the character, tribes, adventures and so on that you develop for this setting.
Aug 2003: Write Up Notes to Players Notes to Characters
June 2005: Coming soon!